

That's just not something that I think would be foremost on players, but we thought that we could make something that would surprise and delight players, and that's why we opted to make Velma as part of the cast. But internally, when we're looking at that character, we had the inspiration of "what if we could make a character with no physical attacks whatsoever?" She can use words of encouragement, sass, science, ideas, collecting evidence, and trying to solve the mystery in order to be a part of the crew. Is it pushing the game in some way? Is it solving some problem that we're having in gameplay? Can this character help address these things?įor instance, Velma is not the first character you think about in a fighting game. But the other piece of the decision making process is making sure the character is bringing something new to the table. We have to be very deliberate about who we're picking. On the development side, we look at each character and say, "Can we bring this character to life? Can we make this character play the way that you think that the character should play?"Įvery slot on the roster is very valuable, because of the development resources that are going to be required. That said, I think that there's a lot of different factors in the decision process. I want to talk to the community, interact with them, and see what they want. We're holding ourselves to a really high standard. Tony Huynh: We call ourselves Player First Games, and that wasn't a mistake. What goes into the selection process? Obviously, there are some obvious choices like Batman, Superman, etc., but eventually you're going to start coming into more obscure decisions-Iron Giant could be considered one of those. GameSpot: You have a lot of different properties at your disposal in creating a roster for a game like this. This interview was conducted via video conferencing and edited for readability and clarity. We also touched on some potential hints hidden throughout the alpha test and what they could mean for the future of the game.

We discussed the MultiVersus roster and the team's approach to building it, rollback netcode and the challenge of implementing it, and the free-to-play model and why it's so important to the game. By clicking 'enter', you agree to GameSpot's
